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Research Fellow (Professor)  |  Wu, I-Chen  
 
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Publications
 
Journal Articles
 
1. Jr-Chang Chen, Shih-Chieh Tang, I-Chen Wu,, "Monte-Carlo Simulation for Mahjong," Information Science and Engineering, April 2021.
2. Wenbo Gu, Lydia Leung, Ka Cheung Kwok, I-Chen Wu, Rodney J. Folz, Ambrose A. Chiang, "Belun Ring Platform: A Novel Home Sleep Apnea Testing System for Assessment of Obstructive Sleep Apnea," Clinical Sleep Medicine, volume 16, number 9, pages 1611-1617, September 2020, (IF=3.456)
3. An-Jen Liu, Ti-Rong Wu, I-Chen Wu, Hung Guei, Tinghan Wei, "Strength Adjustment and Assessment for MCTS-Based Programs," IEEE Computational Intelligence Magazine, volume 15, number 3, pages 60-74, August 2020, (IF=9.083)
4. Jr-Chang Chen, Wen-Jie Tseng, I-Chen Wu, Tinghan Wei, "Comparison Training for Computer Chinese Chess," IEEE Transactions on Games, volume 12, number 2, pages 169-176, June 2020.
5. Wei-Yuan Hsu, Chu-Ling Ko, Jr-Chang Chen, Ting-Han Wei, Chu-Hsuan Hsueh, I-Chen Wu, "On Solving the 7,7,5-Game and the 8,8,5-Game," Theoretical Computer Science, volume 815, pages 79-94, May 2020.
6. Chen-Huan Pi, Kai-Chun Hu, Stone Cheng, I-Chen Wu, "Low-level autonomous control and tracking of quadrotor using reinforcement learning," Control Engineering Practice, volume 95, pages 10422, February 2020.
7. Hung Guei, Tinghan Wei, I-Chen Wu,, "2048-like games for teaching reinforcement learning," ICGA Journal, volume 42, number 1, pages 14-37, January 2020.
8. C.-H. Hsueh and I-C. Wu, "EWIN wins EinStein Würfelt Nicht! tournament," ICGA Journal, volume 41, number 1, pages 49-52, June 2019.
9. I-Chen Wu, Chang-Shing Lee, Yuandong Tian, and Martin Muller, "Special Issue on Deep/Reinforcement Learning and Games," IEEE Transactions on Games, volume 11, number 4, pages 333-335, December 2018.
10. Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen, Ting-han Wei, Tung-Yi Lai, Hung-Chun Wu, Li-Cheng Lan, "Multi-Labelled Value Networks for Computer Go," IEEE Transactions on Games, volume 11, number 4, pages 378-389, December 2018.
11. Chung-Chin Shih, An-Jen. Liu and I-Chen Wu, "2017 CITIC Securities Cup – The 1st World AI Go Open," ICGA Journal, volume 40, number 4, pages 363-368, December 2018.
12. J. Wang, T. Zhu, H. Li, C. H. Hsueh, and I-Chen Wu, "Belief-state Monte-Carlo Tree Search for Phantom Go," IEEE Transactions on Games, volume 10, number 2, pages 139-154, June 2018.
13. Hsueh, C. H., I-Chen Wu, Hsu, T. S., & Chen Jr, C, "An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess," ICGA Journal, volume 40, number 2, pages 77-104, June 2018.
14. Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu, "Chimo wins Chinese chess tournament," ICGA Journal, volume 40, number 2, pages 119-121, June 2018.
15. Kun-Hao Yeh, I-Chen Wu, Chu-Hsuan Hsueh, Chia-Chuan Chang, Chao-Chin Liang, and Han Chiang, "Multi-Stage Temporal Difference Learning for 2048-like Games," IEEE Transactions on Computational Intelligence and AI in Games, volume 10, number 4, pages 369-380, December 2017.
16. W.-J. Tseng, Jr-Chang Chen, I-Chen Wu, "DarkKnight Wins Chinese Dark Chess Tournament," ICGA Journal, volume 39(2), pages 163-165, June 2017.
17. J. Wang, C. Xiao, T. Zhu, C. H. Hsueh, W. J. Tseng, and I-Chen Wu, "ONLY-ONE-VICTOR Pattern Learning in Computer Go," IEEE Transactions on Computational Intelligence and AI in Games, volume 9, number 1, pages 88-102, June 2017.
18. Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, and Jr-Chang Chen, "An Analysis for Strength Improvement of an MCTS-Based Program Playing Chinese Dark Chess," Theoretical Computer Science, volume 644, pages 63-75, August 2016, Issue C
19. C. S. Lee, M. H. Wang, S. J. Yen, T. H. Wei, I-Chen Wu, P. C. Chou, C. H. Chou, M. W. Wang, and T. H. Yang, "Human vs. computer Go: review and prospect," IEEE Computational Intelligence Magazine, volume 11, number 3, pages 67-72, August 2016.
20. Ting-han Wei, and I-Chen Wu, "A Special Issue on Job-level Computing," ICGA Journal, volume 37, number 3, pages 1, September 2015.
21. Xi Liang, Ting-han Wei, and I-Chen Wu,, "Solving Hex Openings Using Job-Level UCT Search," ICGA Journal, volume 38, number 3, pages 149-164, September 2015.
22. Ting-han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, and Chang-Shing Lee, "Job-Level Algorithms for Connect6 Opening Book Construction," ICGA Journal, volume 38, number 3, pages 165-179, September 2015.
23. Ting-han Wei, Chao-Chin Liang, I-Chen Wu, and Lung-Pin Chen, "Software Development Architecture for Job-Level Algorithms," ICGA Journal, volume 38, number 3, pages 131-148, September 2015.
24. Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, and Kuo-Yuan Kao, "Design and Implementation of Chinese Dark Chess Programs," IEEE Transactions on Computational Intelligence and AI in Games, volume 7, number 1, pages 66-79, March 2015.
25. Jr-Chang Chen, I-Chen Wu, Wen-Jie Tseng, Bo-Han Lin, and Chia-Hui Chang, "Job-Level Alpha-Beta Search," IEEE Transactions on Computational Intelligence and AI in Games, volume 7, number 1, pages 28-38, March 2015.
26. Kun-Hao Yeh, Chao-Chin Liang, Kuang-Che Wu, and I-Chen Wu, "2048-Bot Tournament in Taiwan," ICGA Journal, volume 37(3), September 2014.
27. Yi-Chang Shan, Ching-Hsuan Wei, Cheng-Hung Lin, I-Chen Wu, Li-Kai Chuang, and Shi-Jie Tang, "A Framework for Computer Mahjong Competitions," ICGA Journal, volume 37(1), pages 44-56, March 2014.
28. Kuo-Yuan Kao, I-Chen Wu, S.-J. Yen, and Yi-Chang Shan, "Incentive Learning in Monte Carlo Tree Search," IEEE Transactions on Computational Intelligence and AI in Games, volume 5, number 4, pages 346-352, December 2013.
29. I-Chen Wu, Der-Johng Sun, Lung-Ping Chen , Kan-Yueh Chen, Ching-Hua Kuo, Hao-Hua Kang, Hung-Hsuan Lin, "An Efficient Approach to Solving Nonograms," IEEE Transactions on Computational Intelligence and AI in Games, volume 5, number 3, pages 251-264, September 2013.
30. W.-J. Tseng, Jr-C. Chen, P. She, I-Chen Wu, "HAPPYNOGO Wins NOGO Tournament," ICGA Journal, volume 36(3), September 2013.
31. Hung-Hsuan Lin, I-Chen Wu, Ting-Han Wei, "On Specific 17-clue Sudoku Puzzles," ICGA Journal, volume 36(3), pages 131-138, September 2013.
32. W.-J. Tseng, L.-K. Chuang, I-Chen Wu, S.-S. Lin and S.-J. Yen, "LONGCAT Wins Mahjong Tournament," ICGA Journal, volume 36(3), September 2013.
33. T.-H. Wei, W.-J. Tseng, I-Chen Wu, S.-J. Yen, "MOBILE 6 Wins Connect6 Tournament," ICGA Journal, volume 36(3), September 2013.
34. I-Chen Wu, Hung-Hsuan Lin, Der-Johng Sun, Kuo-Yuan Kao, Ping-Hung Lin, Yi-Chih Chan, and Po-Ting Chen, "Job-Level Proof Number Search," IEEE Transactions on Computational Intelligence and AI in Games, volume 5, number 1, pages 44-56, March 2013.
35. Hamido Fujita and I-Chen Wu, "A special issue on artificial intelligence in computer games: AICG," Knowledge-Based Systems, volume 34, December 2012.
36. Kuo-Yuan Kao, I-Chen Wu, and Yi-Chang Shan, "XT Domineering: A New Combinatorial Game," Knowledge-Based Systems, volume 34, pages 55-63, October 2012.
37. Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan, and Shi-Jim Yen, "Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games," ICGA Journal, volume 35, number 3, pages 157-176, September 2012.
38. D.-J. Sun, K.-C. Wu, I-Chen Wu, S.-J. Yen, and K.-Y. Kao, "Nonogram Tournaments in TAAI 2011," Information Science and Engineering, volume 28, number 1, pages 99-113, January 2012.
39. Hung-Hsuan Lin, I-Chen Wu,, "An Efficient Approach to Solving the Minimum Sudoku Problem," ICGA Journal, volume 34(4), pages 191-208, December 2011.
40. I-Chen Wu, Yi-Chang Shan, Cheng-Hung Lin and Shi-Jim Yen, "LONGCATMJ Wins in Mahjong Tournament 2011," ICGA Journal, volume 34(3), September 2011.
41. Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin, "Drawn K-In-A-Row Games," Theoretical Computer Science, volume 412, number 35, pages 4558-4569, August 2011.
42. Shi-Jim Yen, Tsang-Cheng Su and I-Chen Wu, "The TCGA 2011 Computer-Games Tournament," ICGA Journal, volume 34, number 2, June 2011.
43. I-Chen Wu, Yi-Shan Lin, Hsin-Ti Tsai and Ping-Hung Lin, "The Man-Machine Connect6 Championship 2011," ICGA Journal, volume 34, number 2, June 2011.
44. Hung-Hsuan, Lin, Der-Johng Sun, I-Chen Wu and Shi-Jim Yen, "The 2010 TAAI Computer-Game Tournaments," ICGA Journal, volume 34, number 1, March 2011.
45. I-Chen Wu and Ping-Hung Lin, "Relevance-Zone-Oriented Proof Search for Connect6," IEEE Transactions on Computational Intelligence and AI in Games, volume 2, number 3, pages 191-207, September 2010.
46. Lung-Pin Chen, I-Chen Wu, William Chu, Jhen-You Hong, and Meng-Yuan Ho, "Incremental Digital Content Object Delivering in Distributed Systems," IEICE Transactions on Information and Systems, volume E93-D, number 6, pages 1512-1520, June 2010.
47. I-Chen Wu, Der-Johng Sun and Shi-Jim Yen, "Happynuri Wins Nurikabe Tournament," ICGA Journal, volume 33, number 4, March 2010.
48. Jui-Yuan Su, Lung-Pin Chen, and I-Chen Wu, "A Loosely Coupled Interactive Web Data Extraction System," Journal of Marine Science and Technology, June 2009.
49. Ping-Hung Lin and I-Chen Wu, "NCTU6 Wins in the Man-Machine Connect6 Championship 2009," ICGA Journal, volume 32(4), June 2009.
50. Yi-Hsien Wang and I-Chen Wu, "Achieving High and Consistent Rendering Performance of Java AWT/Swing on Multiple Platforms," Software Practice and Experience, volume 39, number 7, pages 701-736, June 2009.
51. Jui-Yuan Su, Der-Johng Sun, I-Chen Wu, and Lung-Pin Chen, "On Design of Browser-Oriented Data Extraction System and the Plug-ins," Journal of Marine Science and Technology, April 2009.
52. I-Chen Wu and Ping-Hung, Lin, "NCTU6-Lite Wins Connect6 Tournament," ICGA Journal, volume 31, number 4, December 2008.
53. Yi-Hsien Wang, I-Chen Wu, and Jyh-Yaw Jiang, "A Portable AWT/Swing Architecture for Java Game Development," Software Practice and Experience, volume 37, number 7, pages 727-745, October 2007.
54. C.-C. Hsu and I-Chen Wu, "An Event-driven Framework for Inter-user Communication Applications," Information and Software Technology, volume 48, pages 471-483, December 2006.
55. I-Chen Wu and Shi-Jim, Yen, "NCTU6 Wins Connect6 Tournament," ICGA Journal, volume 29, number 3, September 2006.
56. I-Chen Wu, Dei-Yen Huang and Hsiu-Chen Chang, "Connect6," ICGA Journal, volume 28, number 4, pages 235-242, December 2005.
57. I-Chen Wu and C.-C. Hsu, "The Model and Systems for Play-on-table Games," IEICE Transactions on Information and Systems, volume E87-D, number 11, November 2004.
58. Loon-Been Chen and I-Chen Wu, "Detection of Summative Global Predicates," IEICE Transactions on Information and Systems, volume E86-D, number 3, March 2003.
59. Loon-Been Chen and I-Chen Wu, "An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates," IEEE Trans. on Software Engineering, volume 28, number 11, pages 1077-1084, June 2002.
60. Loon-Been Chen and I-Chen Wu, "On the Time Complexity of Minimum and Maximum Global Snapshot Problems," Information Processing Letters, volume 67, pages 151-156, December 1998.
61. I-Chen Wu and Loon-Been Chen, "On Detection of Bounded Global Predicates," The Computer Journal, volume 40, number 3, pages 231-237, June 1998.
62. R.S. Wallace, J.A. Webb, and I.C.Wu, "Machine independent image processing: Performance of apply on diverse architectures," Computer Vision, Graphics, and Image Processing, volume 48:265-76, December 1989.
63. L.G.C. Hamey,J.A. Webb, and I.C.Wu, "An architecture independent programming language for low-level vision," Computer Vision, Graphics, and Image Processing, volume 48:246-64, December 1989.
64. I-C. Wu, "A fast 1-D serial-parallel systolic multiplier," IEEE Transactions on Games, volume 36(10):1243-7, December 1987.
65. F.-C. Lin and I-C. Wu, "Broadcast normalization in systolic design," IEEE Transactions on Games, volume 37(11):1428-34, December 1987.
66. F.-C. Lin and I-C. Wu, "Area-period tradeoffs for multiplication of rectangular matrices," Journal of Computer and System Sciences, volume 30:329-42, December 1985.
 
 
Conference Papers
 
1. Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu, "An Unsupervised Video Game Playstyle Metric via State Discretization," 37th Conference on Uncertainty in Artificial Intelligence (UAI 2021),, July 2021.
2. Shao-Xiong Zheng, Wei-Yuan Hsu, Kuo-Chan Huang, I-Chen Wu, "Connect6 Opening Leveraging AlphaZero and Job-Level Computing," The 35th Annual Conference of The Japanese Society for Artificial Intelligence (JSAI 2021), June 2021.
3. Li-Cheng Lan, Meng-Yu Tsai, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh, "Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search," Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI-21), February 2021, arXiv:2012.07910,(Acceptance rate: 1,692/7,911 ~= 21.4%)
4. Kai-Chun Hu, Ping-Chun Hsieh, Ting Han Wei, I-Chen Wu, "Rethinking Deep Policy Gradients via State-Wise Policy Improvement," ICBINB Workshop, in the Thirty-fourth Annual Conference on Neural Information Processing Systems (NeurIPS 2020), December 2020.
5. Chu-Hsuan Hsueh, Kokolo Ikeda, Sang-Gyu Nam, I-Chen Wu, "Analyses of Tabular AlphaZero on NoGo," 2020 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2020), Taipei, Taiwan, December 2020, (Best Poster Award)
6. Yeong-Jia Roger Chu, Tinghan Wei, Jin-Bo Huang, Yuan-Hao Chen, I-Chen Wu, "Sim-To-Real Transfer for Autonomous Miniature Car Racing," Workshop on Perception, Learning, and Control for Autonomous Agile Vehicles, in the International Conference on Intelligent Robots and Systems (IROS), Las Vegas, October 2020.
7. Kuo-Hao Ho, Pei-Shu Huang, I-Chen Wu, Feng-Jian Wang, "Prediction of Time Series Data Based on Transformer with Soft Dynamic Time Wrapping," IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW), September 2020.
8. Ti-Rong Wu, Tinghan Wei, I-Chen Wu,, "Accelerating and Improving AlphaZero Using Population Based Training," Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20), February 2020, (Acceptance rate: 1591/7737 ~= 20.6%) (Oral Presentation 453/7737 ~= 5.85%)
9. Wen-Jie Tseng, Jr-Chang Chen and I-Chen Wu, "Merging Metrics of Special Rules in Chinese Chess Endgame Databases," 2019 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2019), Kaohsiung, Taiwan, November 2019.
10. Lung-Pin Chen, I-Chen Wu and Yen-Ling Chang, "Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms," 2019 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2019), Kaohsiung, Taiwan, November 2019.
11. Tong-Yi Lai, Chu-Hsuan Hsueh, You-Hsuan Lin, Yeong-Jia Roger Chu, Bo-Yang Hsueh and I-Chen Wu, "Combining Deep Deterministic Policy Gradientwith Cross-Entropy Method," 2019 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2019), Kaohsiung, Taiwan, November 2019.
12. Li-Cheng Lan, Wei Li, Tinghan Wei, I-Chen Wu, "Multiple Policy Value Monte Carlo Tree Search," 28th International Joint Conference on Artificial Intelligence (IJCAI-19), Macau, China, August 2019, (Acceptance rate: 850/4752 = 17.9%)
13. Hsiao-Chung Hsieh, Ti-Rong Wu, Ting-Han Wei, and I-Chen Wu, "Net2Net Extension for the AlphaGo Zero Algorithm," 16th conference on Advances in Computer Games (ACG2019), Macau, China, August 2019.
14. Hung Guei, Tinghan Wei, I-Chen Wu, "Teaching Reinforcement Learning and Computer Games with 2048-Like Games," 33th Annual Conference of The Japanese Society for Artificial Intelligence (JSAI 2019), Niigata, Japan, June 2019.
15. I-Chen Wu, Ti-Rong Wu, An-Jen Liu, Hung Guei, Tinghan Wei, "On Strength Adjustment for MCTS-Based Programs," hirty-Third AAAI Conference on Artificial Intelligence (AAAI-19), January 2019, January 2019, (Acceptance rate: 1150/7095 = 16.2%)
16. Bo-Yang Hsueh, Wei Li, I-Chen Wu, "Stochastic Gradient Descent with Hyperbolic-Tangent Decay," IEEE Winter Conference on Applications of Computer Vision (WACV 2019), January 2019.
17. Chu-Hsuan Hsueh, I-Chen Wu, Jr-Chang Chen, Tsan-sheng Hsu, "AlphaZero for a Non-deterministic Game," 2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2018), Taichung, Taiwan, December 2018, (Best Paper Award)
18. Ming-Xu Huang, I-Chen Wu, Bo-Yang Hsueh, Tinghan Wei, Pei-Shu Huang, "Visual-Based Parameterized Proximal Policy Optimization," Thirty-second Annual Conference on Neural Information Processing Systems (NIPS 2018), December 2018, Infer to Control: Workshop on Probabilistic Reinforcement Learning and Structured Control
19. Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu, "Comparison Training of N-Tuple Networks for Chess," 23rd Game Programming Workshop (GPW-2018), Kanagawa, Japan, November 2018.
20. Chung-Chin Shih, Ting han Wei, Zheng-Yuan Lee, I-Chen Wu,, "Playing Games with the Job-Level Computation System," 23rd Game Programming Workshop (GPW-2018), Kanagawa, Japan, November 2018.
21. Guei, H., Wei, T. H., and I-Chen Wu, "Using 2048-like Games as a Pedagogical Tool for Reinforcement Learning," International Conference on Computers and Games (CG2018), New Taipei City, Taiwan, July 2018.
22. Hsu W. Y., Ko C. L., Hsueh C. H., and I-Chen Wu, "Solving 7,7,5-Game and 8,8,5-Game," International Conference on Computers and Games (CG2018), New Taipei City, Taiwan, July 2018.
23. Yeong-Jia Roger Chu, Yuan-Hao Chen, Chu-Hsuan Hsueh, I-Chen Wu, "An Agent That Plays EinStein Wurfelt Nicht!," 2017 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2017), Taipei, Taiwan, December 2017, (Merit Paper Award)
24. Chia-Chuan Chang, Ting-Han Wei and I-Chen Wu, "Job-Level Computing With BOINC Support," 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2016), Hsinchu, Taiwan, November 2016.
25. Han Chiang, Ting-Han Wei and I-Chen Wu, "Database Caching for Job-Level Computing," 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2016), Hsinchu, Taiwan, November 2016.
26. Hung Guei, Tinghan Wei, Jin-Bo Huang, I-Chen Wu,, "An Empirical Study on Applying Deep Reinforcement Learning to the Game 2048," Workshop Neural Networks in Games in the International Conference on Computers and Games (CG 2016), Leiden, the Netherlands, June 2016.
27. Po-Ya Kang, I-Chen Wu, Chu-Hsuan Hsueh, "Applying hueristic algorithms to portfolio selection problem," 2015 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2015), Tainan, Taiwan, November 2015.
28. Jen-Jai Chou, Chao-Chin Liang, Hung-Chun Wu, I-Chen Wu, Tung-Ying Wu, "A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem," 2015 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2015), Tainan, Taiwan, November 2015.
29. Lung-Pin Chen, I-Chen Wu, Geng-Ze Liang, "Enhancing parallel game-tree searches by using idle resources of a high performance render farm," 2015 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2015), Tainan, Taiwan, November 2015.
30. Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Shi-Jim Yen, Hua-Min Liang, Hung-Hsuan Lin and I-Chen Wu, "Depth, balancing, and limits of the Elo model," 2015 IEEE Conference on Computational Intelligence and Games (CIG), August 2015.
31. Wang Jiao, Zhu Tan, Li Hongye, Hsueh Chu-Hsuan and I-Chen Wu, "Belief-state Monte-Carlo Tree Search for Phantom Games," 2015 IEEE Conference on Computational Intelligence and Games (CIG), August 2015, (Best Paper Finalist)
32. Xi Liang, Tinghan Wei and I-Chen Wu,, "Job-Level Search for Solving Hex," 2015 IEEE Conference on Computational Intelligence and Games (CIG), August 2015.
33. Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, and Jr-Chang Chen, "Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program," 14th conference on Advances in Computer Games (ACG2015), Leiden, the Netherlands, July 2015.
34. Lung-Pin Chen, Mike Kao, I-Chen Wu, Ting-Han Wei, "A Design for Multi-Pricing High-Performance Computing System," International Computer Symposium (ICS 2014), Taichung, Taiwan, December 2014.
35. Ting-Fu Liao, I-Chen Wu, Guan-Wun Chen, Chung-Chin Shih, Po-Ya Kang, Bing-Tsung Chiang, Ting-Chu Ho and Ti-Rong Wu, "A Study of Software Framework for Parallel Monte Carlo Tree Search," The 19th Game Programming Workshop (GPW-2014), Hakone Seminar House, Kanagawa, Japan, November 2014.
36. I-Chen Wu, Kun-Hao Yeh, Chao-Chin Liang, Chia-Chuan Chang, and Han Chiang, "Multi-stage Temporal Difference Learning for 2048," The 2014 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2014), Taipei, Taiwan, November 2014, (Best Paper Award)
37. Shi-Jim Yen, Wei-Liang Chen, Jr-Chang Chen, Shun-Chin Hsu and I-Chen Wu, "An Improved Differential Evolution Algorithm with Priority Calculation for Unit Commitment Problem," 2014 IEEE International Conference on Granular Computing, Noboribetsu, Hokkaido, Japan, October 2014.
38. Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, and Chang-Shing Lee, "Job-Level Algorithms for Connect6 Opening Position Analysis," ECAI Computer Games Workshop 2014, Prague, Czech Republic, August 2014.
39. Tung-Ying Wu, I-Chen Wu, Chao-Chin Liang, "Multi-Objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search," The 2013 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2013), December 2013, Merit Paper Award
40. Ting-Fu Liao, Bo-Yang Kang, Bing-Chong Chiang, I-Chen Wu, "Demonstrations on Software Framework for Parallel Monte Carlo Tree Search," The 2013 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2013), Taipei, Taiwan, December 2013.
41. Lung-Ping Chen, I-Chen Wu, Chih-Wei Hsieh, Yuan-Yao Chang, Hung-Hsuan Lin, Wen-Jie Tseng, "Enhancing the Efficiency of Parallel Gam Tree Search in Desktop Grid Federations," Computer Games and Intelligence Workshop, Yokohama, Japan, August 2013.
42. I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang, Ting-Fu Liao, "Dependency-Based Search for Connect6," The International Conference on Computers and Games (CG 2013), Yokohama, Japan, August 2013, Best Paper Award
43. Lung-Ping Chen, I-Chen Wu, Chih-Wei Hsieh, Der-Johng Sun, Hung-Hsuan Lin, "The Development of the Resource Broker of Desktop Grid Federation for Tree Search Applications," The 27th Annual Conference of The Japanese Society for Artificial Intelligence (JSAI), Toyama, Japan, June 2013.
44. Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu, Ching-Hua Kuo, Po-Han Lin, "A Supervised Learning Method for Chinese Chess Programs," The 27th Annual Conference of The Japanese Society for Artificial Intelligence (JSAI), Toyama, Japan, June 2013.
45. Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, Kuo-Yuan Kao, "The Art of the Chinese Dark Chess Program DIABLE," International Computer Symposium (ICS 2012), Hualien, Taiwan, December 2012.
46. Hao-Yun Liu, I-Chen Wu, Ting-Fu Liao, Hao-Hua Kang, Lung-Pin Chen, "Software Framework for Generic Game Development in CGDG," International Computer Symposium (ICS 2012), Hualien, Taiwan,, December 2012.
47. Tung-Ying Liu, I-Chen Wu, Der-Johng Sun, "Solving the Slitherlink Problem," The 2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, November 2012.
48. Ji-Hong Zheng, Chia-Yun Hu, I-Chen Wu, Wen-Jie Tseng, Ching-Hsuan Wei, Hung-Hsuan Lin, Chieh-Min Chang, Hao-Hua Kang, Hsiu-Chuan Lin, "Connect6 Programs on Mobile Devices," The 2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, November 2012, Excellent Demo Award
49. Hao-Yun Liu, I-Chen Wu, Hao-Hua Kang, Ting-Fu Liao, "System Demonstration for Generic Game Development Framework," The 2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, November 2012.
50. I-Chen Wu, Chih-Wei Hsieh, Der-Johng Sun, Hung-Hsuan Lin, Ping-Hung Lin, Lung-Ping Chen and Ching-Ping Chen, "Evaluation a PDG System for Connect6 Application," 2012 Symposium on Cloud and Services Computing (SC2-2012), Taichung, Taiwanm, October 2012.
51. Hao-Yun Liu, I-Chen Wu, Hao-Hua Kang, Ching-Hua Kuo, Ting-Fu Liao, "Generic Board Game Development Framework," Workshop on Advanced and Usable Software, Taipei, Taiwan, December 2011.
52. I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin, "Temporal Difference Learning for Connect6," The 13th Advances in Computer Games Conference (ACG 13), Tilburg, The Netherlands, November 2011.
53. Cheng-Hung Lin, Yi-Chang Shan, I-Chen Wu, "Tournament Framework for Computer Mahjong Competitions," The 2011 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), Chungli, Taiwan, November 2011.
54. H.-H. Lin, I-Chen Wu, "Solving the Minimum Sudoku Problem," The International Workshop on Computer Games (IWCG 2010), Hsinchu, Taiwan, November 2010.
55. Yi-Chang Shan, I-Chen Wu, Hung-Hsuan Lin, Kuo-Yuan Kao, "Solving 9 Layer Triangular Nim," The International Workshop on Computer Games (IWCG 2010), Hsinchu, Taiwan, November 2010.
56. Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan, Hung-Hsuan Lin, "Chilled Domineering," The International Workshop on Computer Games (IWCG 2010), Hsinchu, Taiwan, November 2010.
57. I-Chen Wu, H.-H. Lin, P.-H. Lin, D.-J. Sun, Y.-C. Chan and B.-T. Chen, "Job-Level Proof-Number Search for Connect6," The International Conference on Computers and Games (CG 2010), Kanazawa, Japan, September 2010.
58. I-Chen Wu, Chingping Chen, Ping-Hung Lin, Guo-Zhan Huang, Lung-Ping Chen, Der-Johng Sun, Yi-Chih Chan, and Hsin-Yun Tsou, "A Volunteer-Computing-Based Grid Environment for Connect6 Applications," The 12th IEEE International Conference on Computational Science and Engineering (CSE-09), Vancouver, Canada, August 2009, Acceptance Ratio: 21%
59. Sheng-Hao Chiang, I-Chen Wu, and Ping-Hung Lin, "On Drawn K-In-A-Row Games," The 12th Advances in Computer Games Conference (ACG12), Pamplona, Spain, May 2009.
60. I-Chen Wu, Ching-Ping Chen, Ping-Hung Lin, Guo-Zhan Huang, Lung-Ping Chen, Der-Johng Sun, and Hsin-Yun Tsou, "A Desktop Grid Computing Service for Connect6 Applications," International Symposium on Grid Computing 2009, Academia Sinica, Taipei, Taiwan, April 2009.
61. Yi-Hsien Wang and I-Chen Wu, "Evaluating Java AWT for Cross-Platform Java Game Development," International Computer Symposium (ICS2008), Taipei, Taiwan, November 2008.
62. Lung-Pin Chen, Yi-Pin Lin, I-Chen Wu, Der-Johng Sun, Yi-Jung Lin, and Tzu-Chiang Chou, "Automated XML Transformation Based on Visual Web Data Extraction Tools," Information Education and Technological Applications Conference (IETAC2008), Taichung, Taiwan, November 2008.
63. Yi-Hsien Wang, Victor Gau, Trevor Bosaw, Jenq-Neng Hwang, Alan Lippman, Dan Lieberman and I-Chen Wu, "Generalization Performance Analysis of Flow-based Peer-to-Peer Traffic Identification," 2008 IEEE International Workshop on MACHINE LEARNING FOR SIGNAL PROCESSING (MLSP2008), October 2008.
64. I-Chen Wu, Ping-Hung Lin, Po-Chen Hsu, Loon-Been Chen, and Jui-Yuan Su, "HybridDiff: An Algorithm for A New Tree Editing Distance Problem," International Computer Symposium (ICS2006), December 2006.
65. 1. I-Chen Wu, and Dei-Yen Huang, "A New Family of k-in-a-row Games," The 11th Advances in Computer Games Conference (ACG11), Taipei, Taiwan, September 2005.
66. I-Chen Wu, Jui-Yuan Su, and Loon-Been Chen, "On the Web Data Extraction Model," The 17th International Conference on Software Engineering and Knowledge Engineering, Taipei, Taiwan, July 2005.
67. I-Chen Wu, Jui-Yuan Su, and Loon-Been Chen, "A Web Data Extraction Description Language and Its Implementation," The 29th Annual International Computer Software and Application Conference (COMPSAC 2005), Edinburgh, Scotland, July 2005, Acceptance Ratio: ~25.9%
68. Yet-Shiang Wang, Wen-Nung Tsai, and I-Chen Wu, "WGDE -- WAP Game Development Environment," 2004 International Computer Symposium (ICS2004), Taipei, December 2004.
69. I-Chen Wu, Lee Chang-Tai, Loon-Been Chen, and Jui-Yuan Su, "Electronic Technical Manual," 2003 Symposium on Digital Life and Internet Technologies, Tainan, September 2003.
70. I-Chen Wu, C.-C. Hsu, and J. Y. Jiang, "The Formalization and Design of the General Play-on-table Game System," 2002 International Computer Symposium (ICS2002), Hualien, December 2002.
71. I-Chen Wu, S.R. Yuan, L.-B. Chen, K.T. Chien, and J.C. Chen, "GIDL: An XML-Based Language for Data Extraction Services," 2002 Symposium on Digital Life and Internet Technologies, Tainan, September 2002.
72. I-Chen Wu and J.J. Shie, "The Design of the General Play-on-Table Game System over Internet," OOTSIG 99, HsinChu,, October 1999.
73. Loon-Been Chen and I-Chen Wu, "An Efficient Incremental Algorithm for Identifying Consistent Checkpoints," International Conference on Parallel and Distributed Systems, Tainan, December 1998.
74. I-Chen Wu and Cheng-Da Shen, "CYC: A Generic Game Server over Internet," The International Symposium on Internet Technology (ISIT’98), pages 223-226, April 1998.
75. Loon-Been Chen and I-Chen Wu, "On the Complexity of the Minimum and Maximum Global Snapshot Problems," The 21th Computer Software and Application Conference, December 1997.
76. Chien-Hua Hsu, Jin-Fu Ueng, Lin-Yuan Kao, and I-Chen Wu, "Optimization and Quality Measurement for the Layer 2 Compression Scheme of MPEG Audio Coding," First International Conference on Information, Communications & Signal Processing, December 1997.
77. Jin-Fu Ueng, I-Chen Wu, Y-H. Kuo, Ling-Yuan Kao, Chao-Lieh Chen, Yi-Jai Huang, Sheng-Yuan Lin, and Chien-Hua Hsu, "The Design and Performance Analysis for the Multimedia Function Unit of the NSC-98 CPU," First International Conference on Information, Communications & Signal Processing, December 1997.
78. Loon-Been Chen and I-Chen Wu, "Detection of Global Summative Predicates," International Conference on Parallel and Distributed Systems, October 1997.
79. Yau-Hwang Kuo, I-Chen Wu, Jar-Shone Ker, Chao-Lieh Chen. Yi-Jai Huang, and Sheng-Yuan Lin, "A Multimedia Functional Unit in General Purpose Microprocessor," 1997 International Conference on Computer Systems Technology for Industrial Applications –Internet and Multimedia, April 1997.
80. Daniel Lee, I-Chen Wu, Jung-Hong Chuang, Gi-Ming Chen, and Cheng-Wu Ni, "The Design of Dynamic System Simulation with Parallel Processing and Visualization Techniques," Computer Graphics Workshop, Hsinchu, December 1996.
81. L.B. Chen and I-Chen Wu, "On Detection of Bounded Global Predicates," Proceedings of International Conference on Distributed Systems, Software Engineering, and Database Systems, pages 217-223, December 1996.
82. I-Chen Wu and J.H. Chuang, "動態系統之平行計算與視覺應用研究," NCHC 高速計算學門研討會, October 1996.
83. I-Chen Wu, "Internet Hypermedia System and Network Centric Computing," Workshop for VR and Multimedia, Taipei, October 1996.
84. I-Chen Wu and S.C. Cheng, "Graphic Tool for Parallel Simulation Problems," 1995 Workshop on High Performance Multiprocessor Systems, HsinChu, July 1995.
85. I-Chen Wu, "Parallel Mathematical Optimization Programs Based on Multilist Scheduling," Workshop for High Performance Computing Applications, Hsinchu, April 1994.
86. I-C. Wu and H.T. Kung, "Multilist Scheduling on Nectar," Fourth Gigabit Testbed Workshop, June 1993.
87. I-C.Wu, "Efficient parallel divide-and-conquer for a class of interconnection topologies," Second Annual International Symposium on Algorithms, Taipei, December 1991.
88. I-C.Wu and H.T. Kung, "Communication complexity for parallel divide-and-conquer," 1991 Symposium on Foundations of Computer Science (FOCS), pages 151-162, January 1991.
89. J. Deutch, P.C. Maulik, R. Mosur, H. Printz, H. Ribas, J. Senko, P.S. Tseng, J.A. Webb, and I-C. Wu, "Performance of Warp on the DARPA architecture benchmarks," International Conference on Parallel Processing for Computer Vision and Display, December 1988.
 
 
 
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