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Layer-based video coding, together with adaptive modulation and coding, is a promising technique for providing real-time video multicast services on heterogeneous mobile devices. With the rapid growth of data communications for emerging applications, reducing the energy consumption of mobile devices is a major challenge. This paper addresses the problem of resource allocation for video multicast in fourth-generation wireless systems, with the objective of minimizing the total energy consumption for data reception. First, we consider the problem when scalable video coding is applied. We prove that the problem is NP-hard and propose a 2-approximation algorithm to solve it. Then, we investigate the problem under multiple description coding, and show that it is also NP-hard and cannot be approximated in polynomial time with a ratio better than 2, unless P=NP. To solve this case, we develop a pseudopolynomial time 2-approximation algorithm. The results of simulations conducted to compare the proposed algorithms with a brute-force optimal algorithm and a conventional approach are very encouraging.
Improving the endurance of PCM is a fundamental issue when the technology is considered as an alternative to main memory usage. In the design of memory-based wear leveling approaches, a major challenge is how to efficiently determine the appropriate memory pages for allocation or swapping. In this paper, we present an efficient wear-leveling design that is compatible with existing virtual memory management. Two implementations, namely, bucket-based and array-based wear leveling, with nearly zero search cost are proposed to tradeoff time and space complexity. The results of experiments conducted based on popular benchmarks to evaluate the efficacy of the proposed design are very encouraging.
In this paper, a MIMO detection scheme is proposed based on a combination of Monte Carlo technique and list detection. Specifically, a list of Gaussian samples are first generated to determine the search range of constellation points in which the transmitted symbol is most likely to locate. Linear equalizations are then applied to equalize the effect caused by the channel mixing, and a list detector is used to search within the determined search range. By varying the parameters in the Monte Carlo method, different symbol error rate (SER) versus complexity tradeoff can be obtained to account for different system design requirements. Simulation results also show that near-ML SER performance with considerably less computational complexity can be achieved by the proposed scheme compared to the exhaustive search.
ZigBee, a unique communication standard designed for low-rate wireless personal area networks, has extremely low complexity, cost, and power consumption for wireless connectivity in inexpensive, portable, and mobile devices. Among the well-known ZigBee topologies, ZigBee cluster-tree is especially suitable for low-power and low-cost wireless sensor networks because it supports power saving operations and light weight routing. In a constructed wireless sensor network, the information about some area of interest may require further investigation such that more traffic will be generated. However, the restricted routing of a ZigBee cluster-tree network may not be able to provide sufficient bandwidth for the increased traffic load, so the additional information may not be delivered successfully. In this paper, we present an adoptive-parent-based framework for a ZigBee cluster-tree network to increase bandwidth utilization without generating any extra message exchange. To optimize the throughput in the framework, we model the process as a vertex-constraint maximum flow problem, and develop a distributed algorithm that is fully compatible with the ZigBee standard. The optimality and convergence property of the algorithm are proved theoretically. Finally, the results of simulation experiments demonstrate the significant performance improvement achieved by the proposed framework and algorithm over existing approaches.
The tree representation of the multiple-input multiple-output (MIMO) detection problem is illuminating for the development, interpretation, and classification of various detection methods. Best-first detection based on Dijkstra's algorithm pursues tree search according to a sorted list of tree nodes. In the first part of the paper, a new probabilistic sorting scheme is developed and incorporated in a modified Dijkstra's algorithm for MIMO detection. The proposed sorting exploits the statistics of the problem and yields effective tree exploration and truncation in the proposed algorithm. The second part of the paper generalizes the results in the first part and removes some limitations. A generalized Dijkstra's algorithm is developed as a unified tree-search detection framework. The proposed framework incorporates a parameter triplet that allow the configuration of the memory usage, detection complexity, and sorting dynamic associated with the tree-search algorithm. By tuning different parameters, desired performance-complexity tradeoffs are attained and a fixed-complexity version can be produced. Simulation results and analytical discussions demonstrate that the proposed generalized Dijkstra's algorithm shows abilities to achieve highly favorable performance-complexity tradeoffs.
While solid-state drives are excellent alternatives to hard disks in mobile devices, a number of performance and reliability issues need to be addressed. In this work, we design an efficient flash management scheme for the performance improvement of low-cost MLC flash memory devices. Specifically, we design an efficient flash management scheme for multi-chipped flash memory devices with cache support, and develop a two-level address translation mechanism with an adaptive caching policy. We evaluated the approach on real workloads. The results demonstrate that it can improve the performance of multi-chipped solid-state drives through logical-to-physical mappings and concurrent accesses to flash chips.
With the emergence of many-core systems, managing blocking costs effectively will soon become a critical issue in the design of real-time systems. In contrast to previous works on multi-core real-time task scheduling algorithms and synchronization protocols, this paper proposes a dedicated-core framework to separate the executions of application tasks and (system) services over cores such that blocking among tasks can be better explored and managed. The rationale behind the framework is that we can exploit the characteristics of many-core systems to resolve the challenges raised by the systems themselves. We define three core minimization problems with respect to the constraints on core configurations, and present corresponding task allocation algorithms with optimal, approximate, and heuristic solutions. The results of simulations conducted to evaluate the proposed framework provide further insights into task scheduling in many-core real-time systems.